Blog

What's happening at Wolfware.

Product updates, engineering posts, and the occasional story about what we got wrong. Written by Mariano, not a content team.

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A hand pencils a node diagram of connected boxes on a large sheet on a lamp-lit drafting desk, an older sketch of the same idea pinned on the wall behind.
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Mariano Santoro

The Unreal Engine Blueprint That's Been Stuck in My Head for Twelve Years

The first time I opened Unreal's Blueprint editor I knew the pattern belonged outside game engines. Most of our backend systems are graph-shaped and we just write them as text because that's what our editors support. Golden Reports was finally the excuse to do something about it.

A hand sets wooden printing blocks for a table, a chart and a picture into a press frame, a type case of ready-made blocks above and the printed report beside it.
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Mariano Santoro

Inside the Golden Reports Blocks SDK

Every block in Golden Reports is a TypeScript class. Here is how the Blocks SDK works under the hood, and where it is headed for third-party developers.

A hand turns a nut on a brass machine with an ordinary wrench from the pegboard, while a drawer beside it overflows with odd custom-shaped tools.
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Mariano Santoro

Why Your Reports Should Be HTML+CSS

Every reporting tool invents its own language. We didn't want to add another one. Here's why Golden Reports uses HTML, CSS, Liquid, and GraphQL instead of a proprietary DSL.

A workshop door stands open onto a cobbled street at golden hour, a brass plaque reading Golden Reports on the brick wall beside it.
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Mariano Santoro

Golden Reports: We're Live

The waitlist is open, we're launching in May 2026, and early subscribers get 50% off their first year.