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What's happening at Wolfware.

Product updates, engineering posts, and the occasional story about what we got wrong. Written by Mariano, not a content team.

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A hand pencils a node diagram of connected boxes on a large sheet on a lamp-lit drafting desk, an older sketch of the same idea pinned on the wall behind.
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Mariano Santoro

The Unreal Engine Blueprint That's Been Stuck in My Head for Twelve Years

The first time I opened Unreal's Blueprint editor I knew the pattern belonged outside game engines. Most of our backend systems are graph-shaped and we just write them as text because that's what our editors support. Golden Reports was finally the excuse to do something about it.