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What's happening at Wolfware.

Product updates, engineering posts, and the occasional story about what we got wrong. Written by Mariano, not a content team.

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Stylized illustration of a node-based visual editor for database schemas, showing three table nodes connected by relationship wires with a properties panel on the right, inspired by Unreal Engine's Blueprint editor.
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Mariano Santoro

The Unreal Engine Blueprint That's Been Stuck in My Head for Twelve Years

The first time I opened Unreal's Blueprint editor I knew the pattern belonged outside game engines. Most of our backend systems are graph-shaped and we just write them as text because that's what our editors support. Golden Reports was finally the excuse to do something about it.